Hi! This is a functional demo of a multiplayer lobby system, built as a prototype before implementing it in my main game project. It is based on the classic RTS lobbies like wc3, starcraft, AOE2 with rooms and pregame chatting. 

It is targeted primarily for the web, and WebRTC peer-to-peer networking to reduce complexity and lowering cost to maintain the game server.

These are the current features of this game:

  • Create Custom Lobbies: Set map configurations map configurations 
  • Map Image Upload: upload custom map images for your game
  • Game History: View and reuse previous game configurations
  • Cross-Platform: Works in browsers (HTML5) and desktop
  • WebRTC: P2P with low server load and faster ping
  • Single & Multiplayer Modes: Can run a game without connection to the signaling server

Made in Godot 4.4

Here is a link to the project on GitLab: https://gitlab.com/williamgames/godot-webrtc-lobby-demo

Updated 21 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Authorbobojo
Made withGodot
TagsAsset Pack, Multiplayer
Average sessionA few seconds
LanguagesEnglish
MultiplayerAd-hoc networked multiplayer

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Click download now to get access to the following files:

godot-webrtc-lobby-demo-linux-stable.zip 27 MB
Version 12
godot-webrtc-lobby-demo-windows-stable.zip 34 MB
Version 12
Web3.zip 10 MB

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