Godot4.4 WebRTC Lobby Demo
Hi! This is a functional demo of a multiplayer lobby system, built as a prototype before implementing it in my main game project. It is based on the classic RTS lobbies like wc3, starcraft, AOE2 with rooms and pregame chatting.
It is targeted primarily for the web, and WebRTC peer-to-peer networking to reduce complexity and lowering cost to maintain the game server.
These are the current features of this game:
- Create Custom Lobbies: Set map configurations map configurations
- Map Image Upload: upload custom map images for your game
- Game History: View and reuse previous game configurations
- Cross-Platform: Works in browsers (HTML5) and desktop
- WebRTC: P2P with low server load and faster ping
- Single & Multiplayer Modes: Can run a game without connection to the signaling server
Made in Godot 4.4
Here is a link to the project on GitLab: https://gitlab.com/williamgames/godot-webrtc-lobby-demo
Updated | 21 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | bobojo |
Made with | Godot |
Tags | Asset Pack, Multiplayer |
Average session | A few seconds |
Languages | English |
Multiplayer | Ad-hoc networked multiplayer |
Download
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Click download now to get access to the following files:
godot-webrtc-lobby-demo-linux-stable.zip 27 MB
Version 12
godot-webrtc-lobby-demo-windows-stable.zip 34 MB
Version 12
Web3.zip 10 MB
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